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Bigger, Better, Faster And More! Why The Caltech Data Transfer Record Will Matter (Eventually).

As the Internet has evolved, one of the ongoing challenges users have had is with the speed at which they are able to send and receive data.  Internet transfer speeds have increased, usually to keep up with the growing file sizes of new programs and applications.  Just as the first modems would take days to transmit and receive over the phone lines the complicated files you use today, greater bandwidth for data transfers provided by fiber optic cabling will someday be entirely obsolete.  Many scientists and engineers are deep at work on creating faster, more efficient means of data transfers.

Researchers from the California Institute of Technology, Florida International University, CERN, and the Universities of Michigan and Victoria, among other partners, have set the newest record in data transfer speeds.  In a controlled experiment, the researchers have effectively achieved a data transfer speed of 186 gigabits per second.

While this news is setting the geek world ablaze, you may wonder what it means to you.  The most prominent example the scientists are using to express what this transfer rate means is that a network with a 186 Gbps transfer rate would be able to exchange the equivalent amount of data as one hundred thousand Blu-Ray discs.  Still not impressed?  Consider the 4G networks for smartphones that have been highly-touted this year.  To be considered a 4G network, the network must run at 100Mbps to 1 Gbps.  That means that the experiment performed at the Seattle conference was 186 times as fast as the standard 4G smartphone network.  The service you get at peak times on your 4G network . . . the technology developed by the research team is 1860 times as fast as that!

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At The Cutting Edge Of Internet Humor, Sherrod DeGrippo!

Internet humor is, arguably, an acquired taste and it is certainly dominated by youth!  Because young people tend to be fickle, staying with something only so long as it is trendy, many Internet humor sites and Internet humor phenomena are not enduring.  They rise up, the novelty of their form of humor captivates an audience and then the audience dissipates and the contributors go on to the next big thing.  One of the real exceptions to that cycle came from the creative mind of Sherrod DeGrippo.

Sherrod DeGrippo is the creator of Encyclopaedia Dramatica and, before you go looking for it, don’t bother; Encyclopaedia Dramatica is no longer on the Internet.  The site closed down in 2011, but what makes Sherrod DeGrippo so impressive is that she almost singlehandedly held together the perverse, edgy and often disturbing Encyclopaedia Dramatica for seven years.  That makes Encyclopaedia Dramatica one of the biggest successes in Internet free speech and Internet humor yet.

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Creative Minds Get To Play On The Computer With Crazy Machines!

When it comes to creative building, most people think of Legos.  But the virtual worlds created by computers actually have far fewer limits than the block toy that most people associate with construction play.  If Legos have an entire adult subculture, it is easy to postulate that someday, a subculture will exist built around Crazy Machines.

Crazy Machines is part puzzle game, part free play building platform.  Viva Media created Crazy Machines for computer enthusiasts ages eight and above.  The single CD-ROM easily installs onto any personal computer that is running Windows Vista or XP or any Macintosh computer running OS X.  Because of how graphics-intensive and color-rich Crazy Machines is, it is highly recommended that you have a good computer monitor hooked up to get the most out of the game.

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Go Eat A Cookie! The Computers Handle The Modeling Now!

Ever since Twiggy and the rise of the supermodel, the fashion industry has conditioned women to hate their bodies.  While the philosophy of the 1970s was one of love, acceptance and self-improvement, with the proliferation of size 0 in modeling, the “you must always be thinner” philosophy has replaced the “love your body” mindset.  Fortunately, computers are finally coming to the rescue in the area of women’s body image!  From designing clothes to modeling them, computers are making ultra-thin models obsolete.

Computers have become integral to the fashion industry.  More than simply being used for inventory control and online shopping, the fashion industry relies heavily on computers.  While computer aided design and computer modeling are the most important computer-related innovations in the fashion industry, computers have made easier much more mundane tasks like materials procurement.  The Internet is a wealth of resources for fashion designers and manufacturers, as they are able to find all sorts of textiles and designs through the Internet that are not available to them in the capitals of the fashion industry.

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When You Are Facing The U.S. Government, It Helps To Have A Lawyer Like Mary E. Snapp!

A few years back, Microsoft had some legal troubles.  The U.S. government decided to aggressively pursue the Microsoft Corporation for antitrust violations.  This resulted in a restructuring of much of the way Microsoft does business and as Microsoft progresses past that dark chapter in its corporate history, it is once more growing steadily.  The results of the government probes and prosecution would have been much worse, had it not been for Mary E. Snapp.

Mary E. Snapp is the Corporate Vice President and Deputy General Counsel in the Law and Corporate Affairs branch of Microsoft.  She specializes in providing legal advice for the Products and Services Division of Microsoft.  As Corporate Vice President and Deputy General Counsel of the vital Products and Services division, Snapp oversees 150 lawyers working to protect Microsoft’s legal claims for some of the most widely-used Microsoft products.

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The Steampunk Workshop Helps Outsiders Customize Their Computers!

When you are not a member of a certain subculture, you may be entirely ignorant of its existence, much less what the principles and beliefs are for that culture or group.  As the Internet has effectively made the world smaller by connecting people from obscure subcultures, it has made learning about different groups of people much easier.  One of the most intriguing subcultures that has a surprising interest in computers and technology is the steampunk movement.

The steampunk subculture is preoccupied with reimagining the modern world as if steam power was still the dominant form of power.  The steampunk movement glorifies the sense of style of the Victorian Era and redesigns our modern conveniences to fit that style.  One of the very best resources on the Internet for those looking to understand steampunk is The Steampunk Workshop.

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Why Is Angry Birds So Cool?

Angry Birds is very cool and it is time we acknowledged that.  Angry Birds may have started as a limited computer game for smartphones, but it has evolved into a real cultural phenomenon.  In addition to the smartphone game, Angry Birds is now a merchandising bonanza.  Stuffed toys, t-shirts and other swag featuring Angry Birds hit the market right in time for the holidays last year and were very popular among a diverse range of ages and subcultures.  Even Hartz, the pet product manufacturer, licensed Angry Birds for dog and cat toys!

Why is Angry Birds so cool?  First, Angry Birds is very easy to buy.  The popular game started its life as a game application for Apple’s iPhone and iPod Touch.  Because those products featured a touchscreen, Angry Birds exploded onto the market as one of the first games that utilized that technology well.  Apple customers were excited about their touchscreens and Angry Birds gave them something to get truly excited about.  While Angry Birds was originally only available as an Apple app, with the rise of Android, the game’s publisher, Rovio, expanded the programming to allow it to play on the Android Operating System.  Now, there are versions of Angry Birds for virtually every platform, including Windows, Playstation 3 and the Nintendo 3DS!

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Virtual Gaming Cards From The Continuing Committee And The Holotable!

In the early 1990s, Decipher acquired the licensing rights to several lucrative franchises and developed Customizable Card Games for Star Trek and Star Wars.  As the CCG market changed, Decipher lost the license to Star Wars and then Star Trek.  What Decipher underestimated was the commitment their players had!  That commitment to the game has sprouted The Holotable and The Continuing Committee and the advent of “virtual” gaming cards.

When Decipher changed its corporate direction, it decided to dump the vast online support network it had created for players of the Star Trek CCG.  Undeterred by lack of corporate support, a band of Star Trek CCG players acquired the Star Trek content from Decipher’s significant website and created The Continuing Committee.

The Continuing Committee is an online resource for players of the defunct Star Trek CCG.  More than a reference for what Decipher created, the Continuing Committee has continued developing the game through collections of virtual gaming cards.  The virtual gaming cards present images with game text in the format of the original Decipher cards.  All of the various corners of the Star Trek universe that Decipher did not have a chance to incorporate into the game have been rendered online by a dedicated community of player/developers.  Online, they create “cards” that allow them to continue playing their beloved game well-beyond the static product represented by Decipher’s cancellation of the product line.  The Continuing Committee’s efforts are not a true progression of the game in the virtual world; players are encouraged to print the virtual cards and then play those physical cards.

What is a pretty incredible reimaging of the defunct physical game is the effort made by The Holotable.  When Decipher discontinued the Star Wars CCG, another company launched a Star Wars trading card game.  Players who invested so much time and money in Decipher’s product and game mechanic resisted the other release.  They founded The Holotable.

The Holotable took the idea of virtual cards to an entirely different level.  Instead of simply creating card images that matched the style and game mechanic of the Star Wars CCG, they created an entire virtual play platform.  Registering with The Holotable, players may assemble virtual decks – file folders of their virtual cards – online.  Players then play against one another by connecting through the Internet and adding their decks to a random shuffling program that then allows players to play against one another online with the sense of unpredictability for which card games are known.  Ironically, the customizable card game industry was born out of a desire to compete with video games (the same demographics tend to be targeted for both), but the Holotable has essentially saved their card game by making an exceptionally sophisticated virtual gaming platform!

They may not (usually) exist in the physical world, but the ingenuity shown by The Continuing Committee and The Holotable to transform their beloved games into virtual games online is undeniably cool.

About RESCUECOM:

RESCUECOM provides computer repair and computer support, 24/7: Meeting every tech support need including data recovery, virus removal, networking, wireless services, and computer support for all brands of hardware and software. For computer support or information on products, services, or computer repair, visit https://www.rescuecom.com or call 1-800-RESCUE-PC.

For More Information, Contact:

David Milman, CEO

315-882-1100

david@rescuecom.com


The Supreme Court Upholds Privacy Rights In The Digital Age!

With all of the recent uproar about the Stop Online Piracy Act, which many criticized as a potentially disastrous free speech violation, the major media outlets largely ignored the news out of the Supreme Court in January.  However, earlier this week, the Supreme Court ruled unanimously in The United States Vs. Jones, creating one of the first explicit privacy protections in the digital age.

In U.S. Vs. Jones, the Supreme Court heard arguments involving the use of a GPS tracking device against a suspect without a warrant.  The police affixed a GPS tracking device on a suspect’s vehicle without a valid warrant (law enforcement had an expired warrant executable in a location outside the jurisdiction where the GPS device was applied to the suspect’s vehicle).  On January 23, the Supreme Court ruled that applying a GPS device to an automobile without a warrant was unconstitutional.

What is most interesting about the decision is that the Supreme Court divided over the reasoning behind the ruling.  Many United States citizens forget that privacy is not a Constitutionally-protected right or freedom in the United States.  Nowhere in the United States Constitution is there an explicit protection for freedom of privacy.  While liberal Justices since the founding of the United States have argued that privacy is an implied protection under Freedom of Speech, most conservative Justices have only used property rights violations (Fourth Amendment) to take the side of pro-privacy advocates.

The majority of the Supreme Court followed that same classic argument with U.S. Vs. Jones.  What is more significant is that conservative Justice Alito wrote a concurring opinion agreeing with the ruling – that search warrants are needed to apply a GPS device to a suspect’s vehicle – but disagreeing with the reasoning.  Alito and three other Justices argued that the violation to the suspect’s property was insignificant compared to the violation of the suspect’s inherent privacy rights.  Alito’s concurrent opinion harkens back to a Supreme Court ruling in 1967 that judged – in a wiretapping case – that the Fourth Amendment is intended to protect individuals, not their property.

This is a significant ruling – especially with the concurring opinion – because technology has been developing much faster than the law.  As a result, the Supreme Court has not ruled on privacy rights for simple actions like sending and receiving e-mail, using a smartphone to take or distribute photographs or using smartphone applications to record conversations until now.  While the debate in U.S. Vs. Jones may appear to have been limited to GPS devices, the unanimous ruling by the Supreme Court is thunderous in its implications.  At this critical juncture, the Supreme Court is siding with an individual’s right to live free from government scrutiny using advanced technology.

About RESCUECOM:

RESCUECOM provides computer repair and computer support, 24/7: Meeting every tech support need including data recovery, virus removal, networking, wireless services, and computer support for all brands of hardware and software. For computer support or information on products, services, or computer repair, visit https://www.rescuecom.com or call 1-800-RESCUE-PC.

For More Information, Contact:

David Milman, CEO

315-882-1100

david@rescuecom.com


DragonBot

Every generation hopes the future will be better for their children than it was for them.  Even with that hope, the first generation that was banking on the flying car ended up with the personal computer and the second generation raised to think the flying car was coming developed the Internet.  As two generations lament the lack of flying cars, the future is looking a little brighter for the next generation.  The hope that robots might make life easier and better for the next generation is becoming more of a real possibility because of the DragonBot.

The DragonBot is a robot, though some have diminished it by simply referring to it as a toy.  The researchers at MIT, Northeastern and Harvard who worked together to design and manufacture the DragonBot have called it an educational tool.  With a $1000 price tag, those who are likely to buy the DragonBot would probably prefer to consider it an educational tool as opposed to a toy as well!  While there have been several robotic toys or educational tools on the market in recent years, none is quite like the DragonBot.

The DragonBot is a furry, feathery robot that is over a foot tall.  It looks like a cross between an owl and a cocker spaniel.  The DragonBot is a robot that has two arms, two legs and a tail that has a limited range of motion.  In published tests so far, the DragonBot is able to move up and down and flail its arms.  So far, the little robot is also able to shake its torso.

One of the distinctive aspects of the DragonBot is that it does not have a face.  While initially this might seem horrible, the designers of the DragonBot seemed to think it was time Android lived up to its name and they designed the DragonBot to use an Android-powered smartphone as a controller.  Your Android-smartphone utilizes a special graphics program when you install the DragonBot app.   By activating the app and plugging it into the DragonBot’s head, your smartphone becomes the DragonBot’s face!  The faceplate is fully animated, so when your DragonBot emotes with eye movements or speaks, the face graphic moves!

What is most remarkable about the DragonBot is that it learns from the experience it has and from the experience of every other operating DragonBot.  The DragonBot runs using a Cloud-based program through the Android network.  As a result, when one DragonBot learns not to smack a dog in the eye, every DragonBot everywhere learns the exact same lesson!  While this might have vastly different results – one need only consider the neighbor child in Toy Story to posit that an entire generation of DragonBots might be raised to rightly fear children – the idea is a very cool one.

For those who love expensive gadgets, toys that learn and their Android smartphones, the DragonBot provides a must-have toy for children and adults alike!

About RESCUECOM:

RESCUECOM provides computer repair and computer support, 24/7: Meeting every tech support need including data recovery, virus removal, networking, wireless services, and computer support for all brands of hardware and software. For computer support or information on products, services, or computer repair, visit https://www.rescuecom.com or call 1-800-RESCUE-PC.

For More Information, Contact:

David Milman, CEO

315-882-1100

david@rescuecom.com


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Patented - Patent Numbers: 6,898,435, 8,832,424 and 9,477,488
Additional Patents Pending